Soulknife handbook 3.5
Githyanki make fine front-line melee clerics, adding a few martial weaponsĪnd a Strength bonus. Githyanki get medium armor and access to some martial weapons which might non-martial subclasses feel more like martial subclass like College of Swords and College of Valor, but that’s a really hard build to work with. The Gith offers very little which supports the Bard. Expect to use Misty Step, then activate Rage on the following turn. The extra proficiency and innate spellcasting offer magical solutions to problems which most barbarians are totally unable to handle, though Misty Step and Rage won’t work together both because you can’t cast Misty Step while raging and because both use a Bonus Action. Githyanki make good barbarians despite how many of their racial traits are redundant or unused. Levels 1 and 2 generally go very quickly, so don’t pick Githzerai on that merit alone, but it’s an option. Githyanki offers access to some martial weapons and a Strength increase which may be helpful if you’re going for Battlesmith and don’t want to wait for level 3. ArtificerĪn Intelligence increase is the only thing that the Artificer really needs, and both subraces offer some interesting innate spellcasting. If you are using those rules, scroll up to the previous section. This section assumes that you’re not using the option “Customizing Your Origin” rules presented in Tasha’s Cauldron of Everything. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. I also won’t cover Unearthed Arcana content because it’s not finalized, and I can’t guarantee that it will be available to you in your games. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. They work fine for several classes, and they offer some exciting options like a wizard in medium armor, but you’ll nearly always find that some major component of your racial traits are either redundant or ignored. They don’t have any truly fantastic class options. The Gith’s biggest issue is that there is no class where their traits fit perfectly. This naturally predisposes both subraces to spellcasting class options, but a single Intelligence increase doesn’t necessary lock you into being a wizard or something. The one defining trait which they do share is an Intelligence increase. They share almost nothing between their two subraces. To see what I still need to complete to catch up with Tasha’s, see my While much of the site hasīeen updated, this page and others still need some work. Site as a hobby, and I got access to the book on the same day as everyone elseĪnd I am rushing to catch up as quickly as I can. Please be patient while these changes are made.
SOULKNIFE HANDBOOK 3.5 UPDATE
RPGBOT is undergoing a massive update for DnD 5eĬontent to accommodate rules changes and new content introduced by Tasha’s Cauldron